Rules - the Bronze Age
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Rules - the Bronze Age
You'll get tech level advances with every 5 civ points you accumulate.
New resources:
Copper: Is relatively weak, but also relatively easy to find. One copper mine can yield +1,0 copper/turn
Tin: Is necessary to make Bronze, but very rare. One Tin mine can yield +0,5 tin/turn
Bronze: 1 copper + 1 tin in a Bronze Foundry can produce 0,5 unit of Bronze
Bricks: Is produced in Brick factories. Can produce +1,00 bricks per turn.
You can build the following buildings:
Mine: (produces +1,5 stone, +1 copper or +0,5 tin, or x,xxx of random resource) (is costing 0,5 food to produce)
Lumber camp: (produces +2 wood, if you have an available population unit) (is costing 0,1 food to produce)
Barracks: (can host 1 unit of military) (is costing 5 wood or 3 stone or 3 tiles)
Stable: (can host 1 unit of cavalry) (is costing 10 wood or 5 stone or 5 tiles) (-1 food per turn)
Temple: (can host 1 unit of priests) (is costing 15 wood or 10 stone or 10 tiles)
Granary: (can store 1 unit of food) (is costing 3 wood or 2 stone or 2 tiles)
Brick Factory: (is producing 1,00 bricks per turn) (is costing 4 wood, 2 stone or 3 tiles)
Bronze Factory: (-5 copper, -1 tin/turn, produces 1 bronze per turn) (is costing 10 wood, 5 stone or 7 tiles)
Wall: (+2 defence, -10 stone for a settlement, -25 stone for a city)
Citadel: (+1 defence, +x civ points, necessary to advance government level) (-20 stone, 25 bricks, 30 wood)
Wonder: Gives +x extra civ points, extra stability or extra morale (is costing 50 wood or 25 stone or 20 clay) (please describe your wonder)
==
Military units:
Infantry: -1,00 copper or -1,00 bronze (bronze infantry is 3x times as strong
Chariots: -2,00 copper, or 2,00 bronze, -5,00 wood (horses or other domesticated animals are necessary)
Archers: -0,50 wood
Spearmen: -1,00 wood
war ships: -10 wood
transport ships: -5 wood
==
Literacy
Only units which are of the merchant group or higher can learn how to write
==
Trade
Trading is happening with states as a whole. Trade of luxury items and culture inceases civ points. Trade with wood, slaves, stone or other raw materials don't increase it)
==
Civics (Lvl 2)
Despotic Monarchy: +1 martial, +1 economy, +0,005% civ points, +3 stability (max 10 cities)
Theocracy: +2 religion, +1 economy, +0,005% civ points, +5 stability (max 15 cities)
Aristocratic Monarchy: +3 martial, +0,002% civ points, +2 stability (max 5 cities)
Federal Monarchy: +2 martial, -1 economy, +0,001% civ points, +1 stability, (max 20 cities)
New resources:
Copper: Is relatively weak, but also relatively easy to find. One copper mine can yield +1,0 copper/turn
Tin: Is necessary to make Bronze, but very rare. One Tin mine can yield +0,5 tin/turn
Bronze: 1 copper + 1 tin in a Bronze Foundry can produce 0,5 unit of Bronze
Bricks: Is produced in Brick factories. Can produce +1,00 bricks per turn.
You can build the following buildings:
Mine: (produces +1,5 stone, +1 copper or +0,5 tin, or x,xxx of random resource) (is costing 0,5 food to produce)
Lumber camp: (produces +2 wood, if you have an available population unit) (is costing 0,1 food to produce)
Barracks: (can host 1 unit of military) (is costing 5 wood or 3 stone or 3 tiles)
Stable: (can host 1 unit of cavalry) (is costing 10 wood or 5 stone or 5 tiles) (-1 food per turn)
Temple: (can host 1 unit of priests) (is costing 15 wood or 10 stone or 10 tiles)
Granary: (can store 1 unit of food) (is costing 3 wood or 2 stone or 2 tiles)
Brick Factory: (is producing 1,00 bricks per turn) (is costing 4 wood, 2 stone or 3 tiles)
Bronze Factory: (-5 copper, -1 tin/turn, produces 1 bronze per turn) (is costing 10 wood, 5 stone or 7 tiles)
Wall: (+2 defence, -10 stone for a settlement, -25 stone for a city)
Citadel: (+1 defence, +x civ points, necessary to advance government level) (-20 stone, 25 bricks, 30 wood)
Wonder: Gives +x extra civ points, extra stability or extra morale (is costing 50 wood or 25 stone or 20 clay) (please describe your wonder)
==
Military units:
Infantry: -1,00 copper or -1,00 bronze (bronze infantry is 3x times as strong
Chariots: -2,00 copper, or 2,00 bronze, -5,00 wood (horses or other domesticated animals are necessary)
Archers: -0,50 wood
Spearmen: -1,00 wood
war ships: -10 wood
transport ships: -5 wood
==
Literacy
Only units which are of the merchant group or higher can learn how to write
==
Trade
Trading is happening with states as a whole. Trade of luxury items and culture inceases civ points. Trade with wood, slaves, stone or other raw materials don't increase it)
==
Civics (Lvl 2)
Despotic Monarchy: +1 martial, +1 economy, +0,005% civ points, +3 stability (max 10 cities)
Theocracy: +2 religion, +1 economy, +0,005% civ points, +5 stability (max 15 cities)
Aristocratic Monarchy: +3 martial, +0,002% civ points, +2 stability (max 5 cities)
Federal Monarchy: +2 martial, -1 economy, +0,001% civ points, +1 stability, (max 20 cities)
Re: Rules - the Bronze Age
Updated buildings.
New buildings are only available for people with animals they can ride, who are in the Bronze age or have metallurgy lvl 1.
New buildings are only available for people with animals they can ride, who are in the Bronze age or have metallurgy lvl 1.
Re: Rules - the Bronze Age
Can you have a stable and a barrack in all settlements?
Or just one each?
Or maybe 1 stable for every 4-5 barracks you have.
Or just one each?
Or maybe 1 stable for every 4-5 barracks you have.
Giwi- Antal inlägg : 180
Registreringsdatum : 2013-01-10
Re: Rules - the Bronze Age
There should be no forced relationship between barracks and stables - some people might want a cavalry-focused army.
TheVoice- Antal inlägg : 244
Registreringsdatum : 2013-01-10
Re: Rules - the Bronze Age
Agreed.TheVoice wrote:There should be no forced relationship between barracks and stables - some people might want a cavalry-focused army.
Also some people might want equestrianism and horse husbandry for non military purposes. Logistics and transport for example.
What I really want to know is if I can have a temple with an adjoining barracks. My religion has a martial component.
The Benevolent One- Antal inlägg : 255
Registreringsdatum : 2013-04-07
Ort : Northern Ireland
Re: Rules - the Bronze Age
You could build a temple and a barrack in the same settlement.The Benevolent One wrote:What I really want to know is if I can have a temple with an adjoining barracks. My religion has a martial component.
Giwi- Antal inlägg : 180
Registreringsdatum : 2013-01-10
Re: Rules - the Bronze Age
You can build 1 cavalry/chariotry/camelry unit for every 5 settlements you have. Cities do not count.
If you are a pastoral culture without agriculture, you can build one in every settlement.
If you are a pastoral culture without agriculture, you can build one in every settlement.
Re: Rules - the Bronze Age
Why the arbitrary limitation?
TheVoice- Antal inlägg : 244
Registreringsdatum : 2013-01-10
Re: Rules - the Bronze Age
Also, if you have a barracks in a settlement you cannot build a stable there.
Why?
Cavalry was more expensive in the real world. It is hard to count micro costs, so the rules seem arbitrary in order to simulate real world conditions. An army most often would contain less cavalry than infantry.
I want you to have a fun game, but one of the in-built problems of last Amauvala was that there weren't enough limiting effects. There needs to be some mechanics that are retarding.
Why?
Cavalry was more expensive in the real world. It is hard to count micro costs, so the rules seem arbitrary in order to simulate real world conditions. An army most often would contain less cavalry than infantry.
I want you to have a fun game, but one of the in-built problems of last Amauvala was that there weren't enough limiting effects. There needs to be some mechanics that are retarding.
Re: Rules - the Bronze Age
While we're here, why does the "one military building per settlement" rule apply to cities? Shouldn't it be "one military building per X population units in a city?"
TheVoice- Antal inlägg : 244
Registreringsdatum : 2013-01-10
Re: Rules - the Bronze Age
Thanks. You've just given me a raison de étre to go stomping my neighbouring tribes.The Engineer wrote:You can build 1 cavalry/chariotry/camelry unit for every 5 settlements you have.
I have sufficient settlements for 1 chariotry unit but want more.
The Benevolent One- Antal inlägg : 255
Registreringsdatum : 2013-04-07
Ort : Northern Ireland
Re: Rules - the Bronze Age
i was wondering there is no mention of government buildings and legal buildings. When can these be built?
The Benevolent One- Antal inlägg : 255
Registreringsdatum : 2013-04-07
Ort : Northern Ireland
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