Military Rules
5 posters
Military Rules
Military
There are two kinds of military baseline units, warriors and soldiers. Warriors are life-time personnel at arms, while soldiers are temporary personnel in arms who are conscripted from the general population by the state. Warriors can exist independently from a state, whereas soldiers are needed for a state.
Warfare is based on technology, doctrines and environment. Different civilizations can adapt their fighting styles to different environments.
Every baseline unit can be the foundation for two conventional units of various forms. You can also experiment with creating new units. Here are a few examples of the early stages of development.
Usually, there are various different types of units, but here are the basic ones for the early ages.
Light Infantry: Cheap, weak defence, decent attack against ranged infantry and light infantry
Heavy Infantry: Expensive, strong defence, strong attack against ranged infantry, light cavalry, light infantry, decent defence against heavy cavalry.
Ranged Infantry: Cheap, weak defence, decent attack against light cavalry and light infantry.
Light Cavalry: Cheap, fast, weak defence, strong attack against ranged infantry and light infantry.
Strong Cavalry: Expensive, strong defence, strong attack against all other types of units, but weaker against heavy infantry.
When you create a military unit, you must specify what form of unit it is. If you don’t have access to horses, camels or elephants, you cannot build cavalry.
Battles
Battles can be arranged as mini-games, fought in turns on a paint map. They can also be resorted automatically.
Minimap battles can only A) be fought by players on both sides, B) be fought when both sides have a realistic chance of winning, C) be fought if both players want it to happen.
There are two kinds of military baseline units, warriors and soldiers. Warriors are life-time personnel at arms, while soldiers are temporary personnel in arms who are conscripted from the general population by the state. Warriors can exist independently from a state, whereas soldiers are needed for a state.
Warfare is based on technology, doctrines and environment. Different civilizations can adapt their fighting styles to different environments.
Every baseline unit can be the foundation for two conventional units of various forms. You can also experiment with creating new units. Here are a few examples of the early stages of development.
Usually, there are various different types of units, but here are the basic ones for the early ages.
Light Infantry: Cheap, weak defence, decent attack against ranged infantry and light infantry
Heavy Infantry: Expensive, strong defence, strong attack against ranged infantry, light cavalry, light infantry, decent defence against heavy cavalry.
Ranged Infantry: Cheap, weak defence, decent attack against light cavalry and light infantry.
Light Cavalry: Cheap, fast, weak defence, strong attack against ranged infantry and light infantry.
Strong Cavalry: Expensive, strong defence, strong attack against all other types of units, but weaker against heavy infantry.
When you create a military unit, you must specify what form of unit it is. If you don’t have access to horses, camels or elephants, you cannot build cavalry.
Battles
Battles can be arranged as mini-games, fought in turns on a paint map. They can also be resorted automatically.
Minimap battles can only A) be fought by players on both sides, B) be fought when both sides have a realistic chance of winning, C) be fought if both players want it to happen.
Re: Military Rules
Conquests
When a civilization is conquered, that doesn't necessarily mean game over. The conquered player cannot make any NPC diplomacy or military units or cities any more, but can influence how his or her civilization's culture is developing.
When a civilization is conquered, that doesn't necessarily mean game over. The conquered player cannot make any NPC diplomacy or military units or cities any more, but can influence how his or her civilization's culture is developing.
Re: Military Rules
do infantry carry shields automatically or must you specify them?
The Benevolent One- Antal inlägg : 255
Registreringsdatum : 2013-04-07
Ort : Northern Ireland
Re: Military Rules
This seems an appropriate place. In reading through the wiki I've noticed that in some battles Generals of each side seem to have special bonuses that accompany them, but in others these seem absent. Are these reserved for smaller engagements?
Naagi- Antal inlägg : 100
Registreringsdatum : 2013-08-17
Re: Military Rules
To reduce more to a matter of how good NPC-ish-generated characters on the ground are.
Re: Military Rules
Well, you can give them bonuses, just make sure they are balanced.
If you have a dynasty with a well-known incompetent moron and you let him command your troops you should receive a penalty, same thing if you're fielding a martial hero you should receive hefty bonuses.
If you have a dynasty with a well-known incompetent moron and you let him command your troops you should receive a penalty, same thing if you're fielding a martial hero you should receive hefty bonuses.
Avidyasattva- Antal inlägg : 241
Registreringsdatum : 2013-01-08
Re: Military Rules
Further, characters like that can develop organically with time.
Remember, this game is more about roleplaying than balance. Anonymous commanders leave the world that little bit less rich.
Remember, this game is more about roleplaying than balance. Anonymous commanders leave the world that little bit less rich.
TheVoice- Antal inlägg : 244
Registreringsdatum : 2013-01-10
Similar topics
» Rules (The Archaic Age)
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» Rules - the Bronze Age
» Rules regarding heroes
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» General rules
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